pluvial: (Default)
山本 武 (yamamoto takeshi) ([personal profile] pluvial) wrote2014-09-29 05:21 pm
Entry tags:

haven app

Name: Ame
Contact Info: [plurk.com profile] ramparts or AIM @ tomebreaker
Other Characters Played: Clear
Requested apartment: If he can be roomed with any of his castmates that'd be cool!

Character Name: Takeshi Yamamoto
Canon: Katekyo Hitman REBORN!
Canon Point: Post-canon
Background/History: Mafia Babies
Personality:
"A game about Mafia? Cool!"


There are at least three common first impressions people get upon meeting Yamamoto:

1. He is dumb.
2. He is obsessed with baseball.
3. He is really happy.

In actuality, Yamamoto isn't really any of those things -- not completely, at least. He's honestly just your average and friendly teenage boy who lives in Japan, whose father owns a sushi restaurant, and just so happens to love baseball; which he's also really good at and very passionate about. He is the star player of Namimori Middle's baseball team and has dreams of becoming a professional baseball player after graduating high school; with his skills, it probably wouldn't be out of his reach. He's so passionate about baseball that he nearly committed suicide when he broke his arm during practice one day.

To any other person, a broken arm is really not a big deal. But to Yamamoto, that was equivalent to Armageddon. Yamamoto's grades in school were average at best, but baseball was truly where he shined. His devotion to baseball is nearly the same as Gokudera's devotion to Tsuna, or his father's devotion to kendo, and he spent hours during the day practicing. A broken arm would be a severe stunt in his goal to going pro and that devastated him to no end. That's really one of the most important things to Yamamoto's personality: he's very driven and very passionate in what he does and believes in. Fortunately, Tsuna manages to save him and in turn, receives Yamamoto's undying loyalty for all of eternity.

And that's how he starts off: as comic relief, the dumb jock that literally laughs at everything, who always has a smile on and seemingly doesn't know how to get angry. He's warm, he's caring, he's popular (this is the guy who is usually surrounded by groups of girls just waiting for him to accept their chocolates and gifts on Valentine's Day), and he's pretty much everything you'd want in a friend. He's like that for most, if not all, of the daily life arc and his sort of wide-eyed innocence and goofy (almost impossible) sense of obliviousness serves as a nice balance between Tsuna's eternal worry and Gokudera's eternal rage. Yet, it's during this early, silly period that we actually get to know Yamamoto better and suddenly, everyone slowly comes to realize that he's actually not so dumb after all. It's in the way he takes on Lancia, seeing through his technique before any of the others can; in the way he masters his father's kendo technique in about a week; it's even in the way he always manages to find some way to defeat his opponents without fatally wounding them. Even when facing an impossible enemy like Squalo, the famed Sword Emperor, he's still all smiles as he walks in calmly and full of belief in everything that his father taught him. Though he's mocked at and nearly gets beaten, he never gives up hope and faith, which is ultimately what gains him the upper hand... and Squalo's tutelage ten years into the future.

It's this sort of intelligence that sort of sucker punches everyone in the face and it's at that point that Yamamoto is finally on the cusp of manhood.

And not long after this realization, Yamamoto starts fleshing out to be a well-rounded character. Of course, he still seems clueless and oblivious and thinks the mafia is one huge game, but there are times when that obliviousness and naivety turns into quick perception and maturity in a drop of a hat. It has to, especially in the world ten years later, when he's given up his dreams of going pro and is in his prime as Tsuna's Rain Guardian, battling against the people who killed his father, and taking on missions where he can't exactly get away with just knocking out his opponents with the blunt edge of his blade. That's another important thing about Yamamoto: even ten years in the future, he's still very loyal to his friends and will never hesitate to do what he can to help them, to the point where he would give up the dream he'd been working on fulfilling since he was a kid.

It's also in the future arc that we see the slightly more jaded, more weary side of him that is not only expressed in the scar he now bears on his chin, but in his smile that the rest of the characters have grown so accustomed to. His humor is still there and many of his traits are still present; however, Yamamoto doesn't hold back his punches anymore (he takes out a mobile suit with just one strike when he makes his debut in the Future arc) and it's here that we see the results of all his growing. It serves as a warning and a reminder of what he can become, if Tsuna and the rest of his guardians in the present were not stuck in the future and did not manage to stop Byakuran.

But back to the present: his strength doesn't just lie in his physical skills, he's a terribly fast and adaptable learner. It's almost kind of terrifying -- underneath the bright smile and laughter lies the skills of a natural born assassin. And while some may think that talent is wasted on someone like Yamamoto, it's really no surprise (almost ironic, even) that it would come so easily to him. Another important thing about Yamamoto is that he's always dependable. People can rely on him to get the job done (and get it done right) and to be the one that holds the group together. Yamamoto is all about teamwork and cooperation, which he doesn't fail to attempt to beat into Gokudera's head when the latter withdraws into himself and starts pushing everyone away. He does it with such ease; though his naturally warm and friendly disposition probably helps with that.

At his core, Yamamoto is a very kind and loyal person, in that normally awkward transition from boy to young man -- awkward for everyone else, but nothing is ever awkward for Yamamoto. He takes everything in stride and that takes a certain grace and intelligence that not too many have.


Abilities/Powers:
"The Shigure Souen Style is completely flawless and invincible!"


DYING WILL FLAMES:
In the world of Reborn, the symbol of the Mafia and the source of the characters' supernatural abilities is the dying will flame. Basically, dying will flames are made up of energy from one's life force and if one channels it properly, it can be used to light up or power different kinds of weapons to be used in battle. The strength and purity of the flame depends on the person's will and the strength of their resolve. There are currently eight different types of flames, each with their own characteristics. Yamamoto possesses flames of the Rain attribute, which means his flames have the ability to null the strength of other flames and cause his targets to slow down considerably.

SHIGURE SOUEN RYU ("SHOWER IN LATE AUTUMN; BLUE SWALLOW")
The most important of Yamamoto's abilities is his kendo style, the Shigure Souen Ryu, that has been passed down to him from his father. Reborn states that "Shigure Souen Ryu's four defensive formations and four offensive formations make up eight forms that allow response in accordance with the circumstances", which means it takes a certain adaptability and dexterity to wield it to its full potential. Although the forms make use of water, Yamamoto is able to summon flames of the Rain attribute, thus as long as he uses his box weapon to fight he can use the techniques just about anywhere.

ASARI UGETSU ("MORNING MOON OBSCURED BY RAIN")/AGGREGATE ART: JIUNOKA ("RAINY METAMORPHOSIS")
After his training with Squalo in the future arc, Yamamoto acquires a new four-sword style: Asari Ugetsu (or "How to Kill People With A Bird, A Dog, and A Bamboo Sword"), which is technically a combination of all forms of Shigure Souen Ryu. It mostly involves the use of Jirou's (Yamamoto's other box weapon companion) three short-swords, which look like lightsabers made out of rain flames. With this technique, his already high levels of speed and agility are increased even further.

CAMBIO FORMA VERSION VONGOLA GEAR
With the activation of his necklace of rain, Yamamoto gains two new swords and an outfit change. He also has access to all of the above abilities and two extra forms, Sadachi: Kirisame and Udachi: Kirisame. Both forms are to be used in conjunction and are extremely effective against Mist flame users and their illusions, both of which have been Yamamoto's weakness throughout the manga.

PHYSICAL STRENGTH AND AGILITY
Yamamoto possesses the makings of a natural born assassin, coupled with his athleticism, he's got fast reflexes and can pack quite a punch in his hits. Put a katana in his hands, and he'll cut up everyone faster than you could blink. He's also a scarily fast learner and is pretty observant in analyzing enemy strategies.

In short, Yamamoto is kickass in fights. But he's the only one who will ever pause to cuddle his dog in the middle of a boss fight.


Items/Weapons: Which three items and/or weapons will your character arrive with?

Sample Entry: All throughout this post, but more specifically: this thread and this thread. Also, this one too. Let me know if these don't work and I'll provide other ones!

Sample Entry Two:
this sample is taken from a previous app to another rp. let me know if this doesn't fly!

It was one thing to wake up in a foreign bed (soft sheets that weren't his own underneath his fingertips, the scent of clean linen that wasn't the generic brand of detergent they kept in the base assaulting his nose), but another thing entirely to have no memory of getting into said bed. His eyes were still closed, and aside from the minute tensing of his muscles revealing his consciousness, it was as if he never woke at all.

Yamamoto kept his breathing in check, not sensing anyone else in the bed next to him. He opened his eyes then, sitting up and glancing around. It wasn't the base, nor was it the island where the Shimon Family's base was located and as he looked down at himself, he was still wearing the same clothes he was wearing a few moments ago. It was brighter than he expected and though his surroundings were pretty unfamiliar, he took comfort in the house's bamboo construction. It reminded him of the tatami mats back in his father's sushi restaurant.

Still, he wasn't where he was supposed to be and he knew he had to get back as soon as possible; with half the team was gone and held by the Vindice, they were hurting for people and now that Daemon Spade managed to obtain control of Mukuro's body, things were going to get dangerous.

But his thoughts were interrupted by another man (weird, he was pretty sure he was the only one in the room a moment ago), handing him a map and device. He tried to listen closely to what he was saying, but unfortunately, most of it went through one ear and out the other. Except:

"Haha, wait a minute. What do you mean I can't go back?"